![]() Get the most beautiful and pixel perfect references and see how they could help you. The high fidelity wireframe should be naked and functional, without any extra aesthetic bit. But, keep it poor on details, avoid all extra bit of information. High fidelityĪfter reviewing your prototype, it's time to refine it and add content. If you are testing with users, see if they have other concerns, observe if they can use your prototype without getting stuck. If you are testing with other teams, ask if your idea solves their pain with clients. Just show your ideas around and see how people react to it, let them ask questions and play with it. I'm sure you will learn more from real experiences than most of those beautiful dribbble UI shots. If you are working on an app experience, download similar apps and analyse every pixel of them. I like to get a pen and paper and draw wireframes of the references, that helps me pay attention to the minimalist details that look transparent to the user's eyes. Try to figure it out how it was built and abstract the wireframe behind the aesthetic details. Use references wiselyĮvery time you look at a reference, keep in mind what you need to learn from it. Get a pencil and sketch many possibilities to solve the pain points you found. Forget that amazing UI reference or that new trend everyone is talking about. With all the data you have collected and analysed from the UX Research, it's time give life to your ideas and design solutions. ![]() Minimalism should be transparent and give peace of mind. ![]() If it looks ugly, boring or incomplete, it's because something is wrong. It's important to keep in mind that minimalism is not an excuse for lazy or bad design. Thinking about that, I follow a creative process to focus on my project goals and get to a minimalist design at the end of the process. ![]() But, most of those ideas are useless to the first steps of a UX project, because they are UI pixel-perfect references of final products. When starting a UX/UI project, it's normal to look for references and get excited by details, flourishes and crazy interactions ideas. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. Dialogues should not contain information which is irrelevant or rarely needed. But this is just the start to achieve minimalism. The #8 Heuristic for User Interface Design says that we need to cut every extra unit of information. While poor minimalism is boring and evident, by lack of elements and content strategy. The difference is that good minimalism is attractive and transparent, by using the appropriate amount of content and polished details. I usually struggle with two situations, depending on the project:ġ- Having lots of elements to include and content to fit, which makes minimalism a challenge Ģ- Lack of elements and content guidance, which leads to poor minimalism, instead of elegant. The question is how to be less in order to be more? How to be elegantly minimalist like Apple, for example? ![]() We need to communicate a lot of information and promote the business, but being attractive at the same time. When we have a new job, it's very challenging to marry clients' goals with design rules, especially minimalism practices. We keep repeating it, but it's not that simple to achieve it, especially in the real world. As designers, we all know that less is more. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |